Generalized, Dynamic Multi-agent Torso Crowds
Project information
- Paper:
Bilas Talukdar, and Tomer Weiss. Generalized, Dynamic Multi-agent Torso Crowds. In 2025 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2025). May 2025. Jersey City, NJ, USA. - Read the Paper
- Supplementary Video
- Project URL: coming soon
- Keywords: Crowd simulation, agent representation, holonomic motion.
- Tools and Languages: Three.js, JavaScript, Unity for rendering.
Abstract
In crowd simulation algorithms, discs are commonly used due to their geometrical simplicity. However, discs overestimate the body’s projected shape on the ground plane, and do not naturally embody rotational information for each crowd agent. We propose a crowd simulation algorithm that represents crowd agents as 2D capsules. Our algorithm is based on position-based dynamics (PBD), for which we design novel constraints for capturing dynamics for capsule-shaped agents. We demonstrate our algorithm in several scenarios, showing superior performance compared to a disc-based representation on settings that range from sparse to dense.
Below we list the key contributions of our work: